advanced // flatground
Tre Flip
Also known as 360 Flip, 360 Kickflip, 3-Flip
A 360° backside shove-it combined with a kickflip. The board spins a full 360° horizontally while simultaneously kickflipping.
The Tre Flip is an advanced Flatground trick. Most skaters land their first one within 6-18 months of consistent practice.
Spec
- Difficulty
- advanced
- Complexity
- Learn time
- 6-18 monthsⓘ
- Category
- Flatground
- Stance
- regular
Your progress
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What the tutorials teach
All top tre flip tutorials agree that the back foot is the engine of the trick: toes must hang fully off the tail edge so the ankle can drive a scooping motion under and forward, producing both the 360 board rotation and the kickflip at once. Every coach emphasizes that the scoop begins before the board even leaves the ground (the board reaches roughly 90 degrees of rotation before liftoff), so the pop and scoop happen together rather than in strict sequence, with most body weight loaded onto the back foot and only a light touch from the front foot. Catching with the front foot and keeping the body in a slight back-seat lean (shoulders squared, weight slightly backward) so the board scoops out in front of you rather than behind you are universally cited as the keys to controlled, repeatable landings.
- Back foot toes hang off the toe-side tail edge: the scoop starts before the tail leaves the ground, so the board is already 90 degrees into rotation at liftoff
- Pop and scoop together as one motion, not pop-then-scoop: the back foot drives the board down and back simultaneously
- Load weight onto the back foot and lean slightly back (back-seat posture) so the board scoops out in front of you, not behind
- Front foot at roughly 45 degrees near center of the board: give only a minimal flick or near-stationary catch, not a hard kickflip flick
- After the scoop the back foot must return toward its starting position, not follow up toward the front foot: crowded feet cause slipping and nose landings
- Keep trucks and shoulders perfectly level and square before popping: do not pre-turn or lean forward into the trick
- Catch with the front foot to stop the board rotation, then bend the back knee and drop it onto the board
- One-foot scoop drill: practice the 360 board rotation with back foot only (front foot off or just standing) until the spin is fast and controlled underneath you
Synthesized from the top video tutorials. Watch them
Steps
- 1
Prerequisites: solid kickflips and shove-its
You need both tricks very consistent before attempting.
- Force
- ●●○○○
- Direction
- centered
- Weight
- centered
TipIf your pop shove-it sometimes only goes 180°, work on full-power scoops first. - 2
Back foot: deeper scoop
The scoop must travel in a full arc — not a short flick. Your foot travels in a circular path.
- Force
- ●●●●●
- Direction
- back
- Weight
- centered
TipThink 'scoop around' not 'scoop back.' - 3
Front foot flick simultaneously
As you scoop, flick the kickflip with your front foot.
- Force
- ●●●●○
- Direction
- forward
- Weight
- centered
TipFocus more on the scoop and let the kickflip ride along. - 4
Jump and wait
Jump straight up and give the trick time to complete. The 360 + flip takes more air time than a kickflip.
- Force
- ●●●●○
- Direction
- up
- Weight
- centered
TipThis is where most people bail too early. The trick needs time. Stay patient. - 5
Spot and stomp
Watch for the grip tape to appear as both rotations complete. Stomp both feet over the bolts.
- Force
- ●●●●●
- Direction
- down
- Weight
- centered
TipTre flips tend to kick forward. Land slightly behind your takeoff position.
The blueprint
Shown for regular stance
Common mistakes
Ball of death
- What
- You catch the flip but the 360 isn't complete and you roll forward.
- Why
- Horizontal rotation lagging behind the flip.
- Fix
- Increase scoop power. The 360 needs to keep up with the flip speed.
Board angled on landing
- What
- Board is at an angle and you can't stomp it flat.
- Why
- Inconsistent timing of the two rotations.
- Fix
- More height = more time = more chance of both completing simultaneously.
Kickflip completes, no full rotation
- What
- The flip is clean but no full 360.
- Why
- Scoop is driving the flip more than the rotation.
- Fix
- Separate mentally: scoop drives rotation, flick drives flip. Both from same pop.
Only goes 180° (varial kickflip)
- What
- The board stops at 180° instead of completing 360°.
- Why
- Not enough scoop power.
- Fix
- Practice 360 shove-its alone until reliable. The scoop must be a deep arc.
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Community clips
How other skaters land the Tre Flip. Hype the ones you rate — the most hyped becomes this trick’s cover in the catalog.
Why this works
The mechanics behind the trick
- Board
- Three combined motions: the full 360° horizontal spin, the kickflip axis rotation, and forward momentum. The scoop must be powerful enough for a full 360.
- Feet
- The back foot executes a deep, full-arc scoop. The front foot flicks the kickflip simultaneously.
- Weight
- Staying over the board for the entire duration of both rotations is the hardest part.
Frequently asked
- How long does it take to learn a Tre Flip?
- Most skaters land their first tre flip within 6-18 months of consistent practice, once you can pop shove-it and kickflip consistently.
- What should I learn before the Tre Flip?
- The tre flip builds on Pop Shove-it and Kickflip. Get those consistent first, since the tre flip reuses the same pop, balance, or flick.
- What should I learn after the Tre Flip?
- Once your tre flip is consistent, the natural next tricks are Hardflip and Laser Flip.
- Is the Tre Flip hard to learn?
- The tre flip is an advanced trick. It gets much easier once you can already pop shove-it and kickflip.
- Who invented the Tre Flip?
- The Tre Flip was invented by Rodney Mullen in 1983 in California.
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