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beginner // flatground

Pop Shove-it

Also known as Pop Shuvit, Shuvit

The board rotates 180° backside in the horizontal plane while you jump straight up and land on it. No body rotation — just the board spins.

The Pop Shove-it is a beginner Flatground trick. Most skaters land their first one within 1-3 weeks of consistent practice.

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Spec

Difficulty
beginner
Complexity
Learn time
1-3 weeks
Category
Flatground
Stance
regular

Your progress

LearningMastered

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Same trick, other stances

What the tutorials teach

Every coach agrees on the core: pop the tail first, then scoop your back foot diagonally backward (and slightly forward/toeward) to initiate the 180-degree backside spin, these are NOT two separate events but one fluid ankle motion at the moment of tail contact. The front foot's job is to hover close over the board throughout the trick to prevent flipping, catch the board at 180 degrees, and guide a stable landing, it should never be used to rotate the board. The single most common beginner mistake across all videos is scooping straight backward (shooting the board behind you): the fix is to scoop diagonally forward (toe-side), which combined with rolling momentum keeps the board directly under your feet. The second near-universal breakdown point is commitment, getting both feet on the board, which every coach addresses by building up through a 'step-off' drill before committing to the full landing.

  • Learn the no-pop shove-it first, every top channel treats it as the mandatory prerequisite because the motions are identical minus the pop
  • Scoop diagonally forward (toward your toe-side), not straight back, this keeps the board under you instead of shooting it behind your back heel
  • Think 'pop THEN scoop': the scoop is an afterthought that happens the instant the tail hits the ground, not before
  • Front foot is your point of control, keep it hovering close and flat over the board to prevent the board from flipping to primo
  • Ball of back foot on the center line of the tail, too far toe-side causes a kickflip, too far heel-side causes a heelflip
  • Jump slightly forward toward your toes: the board travels in front of you during the trick and you must stay over it
  • Use the 'step-off' drill: pop and catch with your front foot, but keep your back foot in the air a split second then step off, this breaks the commitment barrier
  • Land wide-footed with feet over the bolts, not together, close feet create an unstable platform and you'll slip out

Synthesized from the top video tutorials. Watch them

Steps

  1. 1

    Foot placement

    Back foot on the tail, toes angled slightly toward the heel edge. Front foot in the middle of the board, ready to get out of the way.

    Force
    ○○○○
    Direction
    centered
    Weight
    centered
    TipKeep your front foot light — it guides briefly then vacates.
  2. 2

    Crouch and scoop

    Bend your knees and as you pop, scoop your back foot backward toward your heel. This makes the board spin — not an ollie slide.

    Force
    ●●●○○
    Direction
    back
    Weight
    centered
    TipThe scoop is like dragging your back toes toward you in a sweeping arc.
  3. 3

    Jump and let go

    As you scoop, jump straight up and pull your feet away from the board to let it spin freely underneath you.

    Force
    ●●●●
    Direction
    up
    Weight
    centered
    TipThe board needs space to rotate. Hovering your feet too close will catch the board mid-spin.
  4. 4

    Spot the board and land

    Watch the board rotate 180°, then put your feet back on it — back foot first, then front foot — and absorb the landing.

    Force
    ●●●○○
    Direction
    down
    Weight
    centered
    TipCatch the board with your back foot when it's about 3/4 through rotation.

The blueprint

NOSETAILFRONTBACKPOPSLIDESCOOP
Showing foot placement · motion arrows.

Shown for regular stance

Animation

GROUNDNOSETAILFRONTBACK

Setup

3D simulator

physics sim // pop shove-itOpen full simulator ->

Common mistakes

Landing with feet too far apart

What
You land but can't control the board.
Why
Hesitation during the spin — landing before 180° is complete.
Fix
Wait until you see the grip tape facing up before committing to land.

Board only rotates 90°

What
The board stops at a quarter turn.
Why
Not enough scoop force, or front foot dragging on the board.
Fix
Make sure your front foot completely leaves the board before it starts rotating.

Board flipping instead of spinning

What
The board flips end-over-end instead of spinning flat.
Why
You're scooping in a downward arc instead of a horizontal sweep.
Fix
Think of the scoop as a horizontal 'slide your foot backward' motion, not a vertical stomp.

Common problems

My pop shove-it goes bigspin — it spins too much

Why
You're scooping the tail too aggressively outward, adding extra rotation past 180.
Fix
Scoop to 180 only — think of pushing the tail just enough to spin a half rotation. A controlled scoop, not a full sweep.

The board won't spin under me — it just pops up

Why
You're not scooping at all, just popping. The back foot needs to swing the tail outward.
Fix
Pop and scoop simultaneously. Back foot pushes the tail outward (toward your heel side) while you jump straight up. Think of the tail making a C-shape path.

I keep landing primo (on the side of the board)

Why
You're catching the board mid-spin instead of waiting for the full 180.
Fix
Jump higher and be patient. Wait until you see the grip tape facing up before stomping down. Speed-checking the landing is the most common cause of primo landings.

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Community clips

How other skaters land the Pop Shove-it. Hype the ones you rate — the most hyped becomes this trick’s cover in the catalog.

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Why this works

The mechanics behind the trick

Board
The scoop motion of your back foot pushes the tail in a rotational arc, spinning the board around its vertical axis. The front foot must stay out of the way to let it rotate freely.
Feet
Your back foot scoops backward to initiate the backside spin. Your front foot provides a very gentle guide, then gets out of the way entirely.
Weight
You need to be centered so you can jump straight up and come back down onto the spinning board.

Frequently asked

How long does it take to learn a Pop Shove-it?
Most skaters land their first pop shove-it within 1-3 weeks of consistent practice, once you can ollie consistently.
What should I learn before the Pop Shove-it?
The pop shove-it builds on Ollie. Get that consistent first, since the pop shove-it reuses the same pop, balance, or flick.
Is the Pop Shove-it hard to learn?
The pop shove-it is a beginner trick. It gets much easier once you can already ollie.
Who invented the Pop Shove-it?
The Pop Shove-it was invented by Rodney Mullen in 1979 in California.

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